﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace QuestFramework
{
    class Tile
    {
        public Vector2 center;
        public int length;
        public bool isOccupied;
        public Cube occupiedByCube;
    }
}
